Majd Lahbib
Game & software builder · Tunisia
Coding since 14. I build games where a language model is the hidden engine, and I develop games for a studio. Starting university in 2027; looking for a software or game-development internship.
Experience
Credited developer on Pivot (designer Tom Inglis; Kickstarter planned for 2027). Built the Tabletop Simulator edition with rules automation in Lua (free on Steam Workshop); started and helped build the Board Game Arena version; most of a virtualtabletop.io version. Remote, part-time, alongside school. 260 commits.
Lua · Tabletop Simulator · Board Game Arena · Game design
Selected projects
Publishing tycoon where an LLM reads the player's real short story and returns reviews, social posts and a sales curve. One HTML file; Gemini, OpenAI or offline engine. On itch.io.
JavaScript · LLM APIs · Pixel art
Film-studio successor: shape a screenplay through a writers' room, then face critics who quote specific scenes. Controller support.
JavaScript · LLM APIs · Systems design
Mobile-first PWA: a social feed of full-screen playable widgets (mini-games, puzzles, learning tools). 400+ commits. Live demo at interacta-app.tech; some features unfinished.
React · Tailwind · Supabase
Runs the French pseudocode taught in Tunisian high schools by transpiling it to Python.
3D puzzle game, built solo without AI at 15. Published on itch.io.
Godot 4.2 · GDScript
Generates legal timetables for Tunisian secondary schools: ministry rules as hard constraints, comfort as editable weights, verified export to aSc TimeTables.
Python · OR-Tools CP-SAT