The two sides of the room stopped reading each other's notes
The advisors were quietly agreeing because they could see each other's answers. Now each side judges the script alone, so the disagreement is real.
A game in development · Stage 1
Run a film studio. You cannot watch the film you make. You can read it. Critics quote your scenes back at you.

Both are coming. Not very soon: I'm in my final year of high school.*
* demos and pre-alpha builds will be playable right here on the site before that. I love sharing things early.
Tell me when it's outScreenshots
No trailer magic: every picture here is the actual Stage 1 build, running in a browser.




Roadmap
"Playable" means it runs today. "Designed" means it's written down in detail but not built. I only build the next stage once the current one feels right.
Devlog
Straight from the commit history, in plain words.
The advisors were quietly agreeing because they could see each other's answers. Now each side judges the script alone, so the disagreement is real.
Scenes fill the screen now, the text is readable from the couch, and each scene is drawn.
Knowing the box office the moment you release killed the tension. I wrote down why release needs time, and what that costs the scoring, before touching the code.
The film became a board of scene cards that say what happens, not where. You can see the shape of the story at a glance.
The first version had one editor telling you the right answer, which turned a creative choice into a maths problem. Now several people argue, and you decide.
The review, the rule it broke (never tell the player what's correct), and the plan to run without internet on a small local model.
The whole studio game written down first: the promise, the screens, watched production, and how to spot a copied script.
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