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Aug 2024 – Feb 2025 · age 15 · 3D game

Keep Going: Trick Box

My first 3D game: you are a red box, and every level is a puzzle about getting it somewhere it doesn't want to go.

Made
Solo, without AI
Engine
Godot 4.2
Status
On itch.io, still "in development"

The problem

I had made small Python games and wanted to know if I could make a real 3D game on my own: levels, menus, saving, the whole thing.

What I built

It started in Unity as Just Keep Going (also on itch.io). Then I rebuilt the idea from scratch in Godot as Trick Box. Both self-taught, no AI.

15, no AI, lots of red boxes.

How it works

What went wrong / what I learned

Finishing is its own skill. It is still marked "in development" on itch.io. [Say why it stopped there, and what you would finish or cut today.]

Made solo, with no AI assistance, at 15. The itch.io page is tagged no-AI.

the ancestor of everything else on this site.

Stack

Links

← majdlahbib.com