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Jul 2025 – Jun 2026 · age 16–17 · paid client work

Pivot

A 2–5 player economic strategy game by Tom Inglis, published by Teomach Games. I helped take it from printed cards to online play.

Client
Teomach Games, Edinburgh (paid, part-time)
My role
Developer (credited on BoardGameGeek)
The game
2–5 players · 50–150 min · 13+
Commits
260, alongside school

The problem

Pivot is set in 2077. Each player invests in startups across five future industries, and can run any company they hold shares in: building factories, growing shipping routes, selling into regional demand. Most shares means CEO control, and with it the choice of when to sell the company. Cards played from a shared market push prices around and move the game clock, so everyone can see how much time is left to build or cash out. Richest player at the end wins.

A board game that only exists on a table is hard to playtest and hard to show people. Pivot needed to be playable online, and its cards and rulebook needed to be ready for print.

What I built

cardboard → browser. harder than it sounds.

How it works

What went wrong / what I learned

Honest note: I used an AI coding assistant for parts of the implementation. Roughly half of my commits on Pivot were written with its help.

deadlines hit different when someone's paying.

Results

Pivot is listed on BoardGameGeek as a 2027 release, with me credited as a developer. The full game is free to play on Tabletop Simulator, and Teomach plans a Kickstarter for early 2027.

Stack

Links

This is client work, so there's no public source. These pages are public:

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