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Sep 2026 – now · age 17 · game in progress

Project Studio

A film-studio tycoon where the film you make is a screenplay you can actually read, and critics quote your scenes back at you.

Status
Stage 1 of a longer plan
Built on
Pixel Publisher's engine
Public?
Not yet

The problem

Film tycoon games simulate production beautifully and then turn the film itself into a score. The one thing they can't do without a language model is make the film real.

So I wrote the promise down before writing code: in Game Dev Tycoon you can't play the game you make; here you can read the film you made.

What I built (so far)

Stage 1 is a vertical slice to test that one idea before building anything else:

The studio map, casting, budgets and progression are designed but not built. I'm only building the next stage once the current one feels right.

"scene 7 is the only good thing in it" is the whole game.

How it works

What went wrong / what I learned

My first version told the player the right answer. Before release, a single "script editor" said things like "sold as a mystery, it plays more like a horror". That turned a creative choice into an optimisation problem: players stop asking "what do I want this film to be?" and start asking "what scores best?".

The fix: the room now has several people who disagree. Two advisors contradicting each other isn't a hint, it's a decision. Scores only appear after release, when they are a consequence rather than a guide.

Instant box office felt fake. Knowing the audience and sales on release day killed the tension, so I wrote down why release needs time to pass, and what that costs the scoring, before changing any code.

Built with an AI coding assistant as pair programmer; the design, the architecture and the testing are mine.

if a playtester asks "what's the best option?", I broke it.

Stack

Links

← majdlahbib.com